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Guitar Hero Turns 20 – The Plastic Guitar That United Generations Between Rock Fans

It has been two decades after the legendary game hit the market across the Atlantic, giving everyday gamers the tools to feel like a rock star. Figuratively speaking, but try telling that anyone who's nailed Free Bird’s lengthy instrumental break before a packed living-room audience.

Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match coloured notes scrolling down the display synchronized to the music. Every sequence mimicked specific notes, producing the sensation of a genuine live show.

Harmonix had already experimented with rhythm games before partnering with RedOctane, later purchased by Activision during the mid-2000s. Collaboratively, they laid the foundations for an unlikely massively profitable franchise that had a significant influence for many musicians featured, introducing classic groups to millions of gaming enthusiasts.

A former executive, former COO from the developer, recalls the initial budgetary hurdles in securing the songs – despite the fact initial releases mostly used rerecorded tracks.

“We rerecorded all the music because the cost prohibitive,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure bands like legendary groups – the publisher had virtually no money, and our team was fairly certain it would fail. However, when the game became a hit, and record sales airtime were going up, all artists desired to participate.”

He adds: “Among the amazing things was the number of mothers and fathers reached out and thanked us for introducing their kids to the songs they loved. It became an intergenerational thing.”

Classic Rock Finds Younger Fans

Irish blues-rock band one featured act had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician the artist recalls the way the game brought older hits to the forefront: “Guitar Hero provided a bigger, younger audience. Typically such music was considered outdated material, but then once it got featured on the title and teenagers were finding it, suddenly it became trendy. This validated it, and got rid of the outdated label. It provided all our music renewed popularity.”

In 2008, the Answer’s debut album remained unreleased stateside, so Guitar Hero was a key medium of discovery for the group as they went on a North American tour supporting AC/DC. “Their crew were playing Never Too Late on the tour bus, and some of them recognized us thanks to the game,” he notes.

Major Band Titles Enduring Influence

Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles that focused on their music collections and associated stories, imagery and legendary status. For example, the Aerosmith edition, it was said to have made the group more money than any of their studio albums. It moved well over half a million copies upon release, while sales of Aerosmith’s music rose of up to 40% at a time when the music business was already collapsing.

Guitar Hero continues to inspire quick-handed dedication within the community. Earlier this year, a streamer completed an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by the game – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. This track is difficult even in expert mode, not to mention played at double speed while hitting every one of the thousands of cues. They stated it took nine months of practice.

“Guitar Hero is a fun, fantasy thing. If you play Call of Duty, it doesn't imply you should pick up a real gun and enlist,” notes musician Herman Li.

DragonForce previously completed a successful tour before their hit appeared on Guitar Hero III, yet he explains it made them a household name. “I recall our distributors informing us that we were records were moving like crazy,” he says. “It exploded on the subsequent tour, and we were playing just before top acts at the event.”

Indeed, the band's visibility via the game was so immense that it has risked overshadow all other accomplishments. Last year, the song was used in promotional material for Despicable Me 4. “In the past I thought differently, but now I accept it,” he admits. “If you only listen to a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we’ve been part in fans' experiences”.

The Lasting Impact from the Plastic Guitar

The best promotion, be it for automobiles, apparel or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “The excitement of being a music icon on the stage. From day one, the creators believed there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to participate”.

The majority installments came out in just a five-year period between 2005 and 2010, including spin-offs like DJ Hero, complete with a spinning deck, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, aside from a short-lived revival several years later.

Games like Clone Hero and newer releases have maintained the scene active, with set to be something from the original publisher on the way. A new studio has begun production on their first music game. The initial creators are participating as special advisers. Is the world ready to embrace a new entry in the spirit of the classic?

“We thought those games could be like Madden where you can releases,” he remarks. “With abundant fresh tracks that it could be perennially popular, so I’ve always been hopeful. There’s no reason why it can’t persist with new generations.”

The writer

Victoria Kennedy

Maya Chen is a tech journalist and AI researcher with over a decade of experience covering emerging technologies and their societal impacts.

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